ff7tk  1.0.0.16
Work with Final Fantasy 7 game data
Functions
Type_FF7CHAR.h File Reference
#include <QtCore/qglobal.h>
#include <Type_materia>
#include <ff7tkdata_export.h>
Include dependency graph for Type_FF7CHAR.h:

Go to the source code of this file.

Functions

 PACK (struct FF7TKDATA_EXPORT FF7CHAR { quint8 id=0XFF;quint8 level;quint8 strength;quint8 vitality;quint8 magic;quint8 spirit;quint8 dexterity;quint8 luck;quint8 strength_bonus;quint8 vitality_bonus;quint8 magic_bonus;quint8 spirit_bonus;quint8 dexterity_bonus;quint8 luck_bonus;qint8 limitlevel;quint8 limitbar;quint8 name[12];quint8 weapon;quint8 armor;quint8 accessory;quint8 statusFlag;quint8 rowFlag;quint8 tnlFlag;quint16 limits;quint16 kills;quint16 timesused1;quint16 timesused2;quint16 timesused3;quint16 curHP;quint16 baseHP;quint16 curMP;quint16 baseMP;quint8 z_4[4];quint16 maxHP;quint16 maxMP;quint32 exp;materia materias[16];quint32 expNext;})
 

Function Documentation

◆ PACK()

PACK ( struct FF7TKDATA_EXPORT FF7CHAR { quint8 id=0XFF;quint8 level;quint8 strength;quint8 vitality;quint8 magic;quint8 spirit;quint8 dexterity;quint8 luck;quint8 strength_bonus;quint8 vitality_bonus;quint8 magic_bonus;quint8 spirit_bonus;quint8 dexterity_bonus;quint8 luck_bonus;qint8 limitlevel;quint8 limitbar;quint8 name[12];quint8 weapon;quint8 armor;quint8 accessory;quint8 statusFlag;quint8 rowFlag;quint8 tnlFlag;quint16 limits;quint16 kills;quint16 timesused1;quint16 timesused2;quint16 timesused3;quint16 curHP;quint16 baseHP;quint16 curMP;quint16 baseMP;quint8 z_4[4];quint16 maxHP;quint16 maxMP;quint32 exp;materia materias[16];quint32 expNext;}  )