PSX icon data as a QPixmap.
More...
#include <SaveIcon.h>
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void | nextIcon (QPixmap) |
| Emit Signal: Time to update your QPixmap. connect to object your displaying on to tell it time for a new icon. More...
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PSX icon data as a QPixmap.
◆ SaveIcon() [1/3]
◆ SaveIcon() [2/3]
SaveIcon::SaveIcon |
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const QByteArray & |
data, |
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quint8 |
nbFrames = 1 |
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) |
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create a new Save icon with data
- Parameters
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data | psx saveicon data |
nbFrames | number of frames icon has (1-3) |
◆ SaveIcon() [3/3]
SaveIcon::SaveIcon |
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const QList< QByteArray > & |
data | ) |
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create a new Save icon with data
- Parameters
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data | psx saveicon one frame pre list item |
◆ icon()
QPixmap SaveIcon::icon |
( |
bool |
chocobo_world_icon = false | ) |
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pixmap of your icon
- Parameters
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chocobo_world_icon | is this an icon for chocoboworld? |
- Returns
- psx SaveIcon as A QPixmap
◆ nextIcon
void SaveIcon::nextIcon |
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QPixmap |
| ) |
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signal |
Emit Signal: Time to update your QPixmap. connect to object your displaying on to tell it time for a new icon.
◆ save()
const QByteArray & SaveIcon::save |
( |
| ) |
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Save the icon.
- Returns
- Icon Data as QByteArray
◆ setAll() [1/2]
void SaveIcon::setAll |
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const QByteArray & |
data, |
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quint8 |
nbFrames = 1 |
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) |
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fill SaveIcon with data
- Parameters
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data | psx saveicon data |
nbFrames | number of frames in icon (1-3) |
◆ setAll() [2/2]
void SaveIcon::setAll |
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const QList< QByteArray > & |
data | ) |
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fill SaveIcon with data
- Parameters
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data | psx saveicon one frame pre list item. |
The documentation for this class was generated from the following files: